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One other option you didn't mention was morphs. It takes time to get comfortable with a good workflow for clothing and facial rigs. Taking things to the next level requires a lot of prototyping and workflow setup for yourself to get confident in the process you use.
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#Amd turion ii p540 cpu benchmark how to
I've commented previously on how to get the best workflow using biped so I won't repeat here. I have very little experience using these optional tools but they help when you have a custom 'bone' setup which gives you pose tools similar to the pose tools found under the motion panel when using biped. The circles you speak of is a custom character setup in Max. Hey there click on my name and research any 3D Max animation and rigging related content. Which on of them (or other) would be the most suitable for me to research and master to use inside Unity? So to sum up, I've seen: - Biped rigging - CAT rigging - Generic bone rigging - Some other kind of rigging I've seen in tutorials with some circles and arrows and stuff, not completely sure what they are about to be honest. bvh, but I'm not sure if they were meant to be used in biped rigs, CAT rigs or something else. I believe I've encountered some other type of animation files. As I've said, I've already use biped rigging, seemed REALLY convenient to use (or edit and use). For example I would like to add facial rigging with facial expressions (lip syncing would be REALLY cool) or add clothes (maybe even swap clothing in-game), edit my model and partially re-use my previous rigging and more.įor the sake of argument, let's assume we're talking about humanoid characters, as I see it that would cover 90% or more of workload. I'm thinking of taking things to the next level though, so I'm looking for the best method I should research and become experienced enough to get the most out of the models I'm working with. Seemed quite nice and easy enough for some basic use. I needed character animation inside my game, so I looked for tutorials on rigging in 3DS Max, and learned some basic stuff about biped rigging. Not too advanced stuff, but enough to make myself a complete 3D mini-game. I've had a few experience in 3DS Max and Unity.